We are extremely proud to be apart of Google’s new #Pixel3 #Playmoji ad featuring @ChildishGambino. #pixeldanceoff #GRAMMYs
We are now an official featured publisher of Rokoko’s Motion Library – a brand new marketplace that offers the largest and highest quality selection of motion assets available natively in Unity. Later this year motionlibrary.com will open to developers across all other platforms. Check out the video to see how it works, and sign up for free!
It’s quite amazing how fast technology is moving with all the ideas and collective brains being put to work to make our industry more efficient. Not to mention how much more accessible services are trying to become for the clients who have little to no knowledge of the tech, especially with the emerging XR (Virtual Reality, Augmented Reality, Mixed Reality) field continuing to grow.
That said, Arago is a portable photogrammetry solution being created by Rigsters. A hardware and software package that aims to make digitizing real world objects a quicker, easier task, while maintaining, even potentially increasing, the quality and efficiency of 3D scanning. At first glance the are some definite pros that come to mind.
Quality photogrammetry rigs can sometimes be made up of somewhere from about 60+ DSLR cameras all set up in a dome like contraption, synced up and evenly lit to take a picture of the subject. You can imagine the hassle and set up of having to purchase, maintain, transport, or even just find a space to house the entire rig of cameras, lights, and wires. From what we can tell, Arago is so portable and efficient that it’s definitely something to keep an eye on while it’s being developed. The pre-scan is a great feature that lets you adjust the scanning zone and tweak the overall output quality. The software itself seems to be packed with tons of other features as well, allowing processes such as auto pathfinding and focus stacking.
A few minor questions did come to mind as to if there would be potential for full body scans/head scans, price for purchase and software licensing, lighting, etc. All of which could probably be done in a live demo with Rigsters. Either way Arago seems to be a clean and impressive piece of hardware and software for the digital industry, and we can’t wait to see where it goes.
If you’d like to look into detail about Arago, or contact Rigsters you can do so at rigsters.com/arago
Let us know what you think about it! What’s your experience like with photogrammetry? Is this something you’d use in your pipeline? What other pieces of developing technology are you looking into and excited for?
We love getting the opportunity to not only check out upcoming products, but also create relationships with some amazing people on the front lines of new emerging technology.
Recently we had the pleasure of visiting Metastage and checking out their new facilities housing their volumetric solution. When you first walk in it feels like you’re entering a spaceship. That in itself speaks quantities as the stage carries a welcoming balanced feeling of creativity and tech. After quickly getting a brief tour of the facade we were introduced to their volumetric capture space. A beautiful green screened area filled with around 106 cutting edge cameras and lights that has aided in creating content for XR projects such as Emmy nominated VR experience Blade Runner 2049: Memory Lab.
After seeing some raw processed data we were thoroughly impressed and excited to imagine all the capabilities. That, in addition to where and when we could potentially bring flourishing ideas to the stage. With plenty of space for performers and production crew alike, Metastage is a place we’d definitely look forward to visiting again soon.
Seeing how far 3D scanning is coming along through photogrammetry, followed by visiting a top of the line volumetric stage, makes it more and more believable to foresee a future surround by holograms, 3D video chat sessions, and thensome.
If you’d like to see more about Metastage and volumetric capture check them out at: www.metastage.com
What do you think about being able to capture even better, more realistic 3D assets and models? Do you see yourself living in a world of holograms or submersed in a digital reality?